Tester Feedback

Use this form to (publicly) submit your feedback and feature ideas. Others will be able to vote for and discuss your idea.
Cycle Feedback Feature Enhancement: Extending Submission Period Beyond Cycle End
Hello, Currently, testers face a limitation: they can't leave feedback once a test cycle ends. This poses a problem because testers often prioritize bug hunting over providing feedback, leaving them with insufficient time to share their insights before the cycle concludes. Why Implement This Change? Testers' Focus: During busy test cycles, testers are primarily focused on identifying and reporting bugs, which can lead to neglecting feedback submission. Insightful Input: Allowing feedback submission after the cycle ends enables testers to provide more thoughtful and insightful input as they become increasingly familiar with the app/website through testing. Proposed Solution: Extended Feedback Time: Users should retain the ability to submit feedback even after a cycle ends, possibly until the test is archived. Eliminating Rush: This approach eliminates the rush to provide feedback, allowing testers to allocate more time for thoughtful responses as their primary focus shifts from bug hunting to feedback provision. Implementation Benefits: Relevant Feedback: This improvement leads to the submission of more relevant and valuable feedback for the customer, enhancing the overall quality of the product/cycle. Tester Empowerment: Empowering testers to contribute effectively to the improvement of the app/website without compromising bug reporting priorities enhances the efficiency and effectiveness of the testing workflow. Thank you.
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LevelUpCrowd: Gamifying Tester Engagement & Best Practices on our Crowdtesting Platform.
Gamification can be an effective strategy to enhance user engagement and encourage desired behaviours within our platform. Here's a description of how the gamification system could work: Testers' Profiles: Each tester on the platform would have a profile that showcases their accomplishments and participation. The gamification system would add various elements to the profile to showcase their achievements and progress. Experience Points (XP): Testers would earn experience points for completing tests, providing valuable feedback, and actively participating in the platform. XP would reflect their overall engagement and expertise level. Similar to the Seasonal Ranking but without getting reset. Along with the Badges, Achievements: These should be displayed by default or by the tester’s desire on profiles. For instance, the system picks the most given badge on the tester’s profile image, or the tester can select the one they want to stand out on their profile (displayed similarly to the current Great Testers badge). Skill Levels: The gamification system could assign skill levels to testers based on their proficiency and performance in different testing areas. This would help clients identify testers with specific skills and expertise. Cross-Device Integration: The gamification system should be accessible and visible across different devices to ensure seamless engagement for testers. Web Interface: Testers can view their profiles, badges, achievements, and leaderboard rankings through the platform's web interface. They can track their progress, compare themselves with peers, and aim for higher achievements. Mobile App: testNow would allow testers to view their progress. Push notifications and alerts can also inform them about new opportunities or updates related to the gamification system. Overall, this gamification system would be a motivational tool to engage testers, recognise their contributions, and incentivise good practices within the crowdtesting platform. It would create a sense of achievement, healthy competition, and a community-driven environment that encourages testers to actively participate and abide by the platform’s rules. Note: other data for TLs should be considered added up to the abovementioned items should be added for TLs.
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